Scaffold RogueHunter: roguelike deck-builder on Phaser 4 + React
Vite + TypeScript + React 19 shell hosting a Phaser 4 game canvas,
structured as a Slay the Spire-style single-player deck-builder.
Architecture - strict core/render split:
- core/ holds all game rules as pure TypeScript with zero Phaser
imports, so the domain is deterministic and engine-agnostic:
- cards/ data-driven card model, library, and starter deck
- combat/ turn-based CombatEngine (energy, block, draw/discard/
exhaust piles, enemy intents) + enemy definitions
- run/ RunManager (deck/hp/gold) and seeded MapGenerator
- shared/rng seedable mulberry32 for reproducible runs
- game/ is the Phaser layer: it renders core state and forwards input
- scenes/ Menu -> Map -> Combat -> Reward -> GameOver
- components/ CardSprite, CombatantSprite, Button
- events/ typed EventBus bridging combat/run state to a React HUD
- config/ centralized scene keys, colors, fonts, layout constants
Playable loop: traverse a deterministic 10-node map, fight turn-based
card combat against enemies with telegraphed intents, pick a card
reward after each win, culminating in a boss.
Verified: npm run lint and npm run build pass.
This commit is contained in:
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src/game/PhaserGame.tsx
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40
src/game/PhaserGame.tsx
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import { useEffect, useRef } from "react";
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import * as Phaser from "phaser";
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import { scenes } from "./scenes";
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import { PhaserConfig } from "./config";
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const PhaserGame = () => {
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const gameRef = useRef<Phaser.Game | null>(null);
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const containerRef = useRef<HTMLDivElement>(null);
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useEffect(() => {
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if (gameRef.current) return;
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if (!containerRef.current) return;
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const config: Phaser.Types.Core.GameConfig = {
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type: Phaser.AUTO,
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parent: containerRef.current,
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backgroundColor: PhaserConfig.backgroundColor,
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scene: scenes,
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scale: {
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mode: Phaser.Scale.RESIZE,
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autoCenter: Phaser.Scale.CENTER_BOTH,
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width: '100%',
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height: '100%',
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},
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// No physics: this is a turn-based card game. Combat is resolved by
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// the pure-TS CombatEngine, not by an Arcade/Matter world.
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};
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gameRef.current = new Phaser.Game(config);
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return () => {
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gameRef.current?.destroy(true);
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gameRef.current = null;
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};
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}, []);
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return <div ref={containerRef} style={{ width: '100%', height: '100%' }} />;
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};
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export default PhaserGame;
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